Tav Thor Build
Hello,
So with the advent of patch 8 and booming blade I was toying around with the idea of a(nother) God of Thunder Gish build. There's a less known(?) arcane acuity hat in Act2 that gets its mojo from dealing thunder damage and it seems like a natural fit for this gish build.
https://eip.gg/bg3/build-planner/?buildId=cm8fy4ljz0x40m73vus196nyl
So you start off as just a fighter, but with a 1level dip in tempest cleric just for the RP flavor and a bit of utility with guidance, resistance and thaumaturgy for those pesky intimidate checks. Maybe go with regular fighter stat spread at the start but respec and re-allocate stats as soon as Withers is collected due to Hill Giant Strength elixirs being part of Thor-Lite's diet for a while. Plays out essentially as a fighter (only cleric levels after fighter lv5) until act2 rolls around, with the added benefit of Ring of Arcane Synergy and Gloves of Belligerent Skies adding an extra bit of oomph due to Booming Blade. Chromatic Orb and Shocking Grasp can be used through means of the Warped Circlet of Intellect at wet targets for variety.
https://eip.gg/bg3/build-planner/?buildId=cm8fy6ccq0x43m73vtrehc8sr
At start of act2, you beeline to Moonrise to get a few key items to bring this build more into line with the class fantasy. At this point the build undergoes another respec to get rid of elixir addiction (by way of a potion, lol) and switches the hat to the Storm Scion one. Booming Blade & Drakethroat Glaive are used to get those Arcane Acuity procs on every melee attack so that 2nd turn spellcasting shenanigans can be performed. There are a few other neat items you get to throw on as well, like Charge-Bound Warhammer and Dwarven Splintmail. Finally at level 10 you get Call Lightning, which would be the concentration spell of your choice for basically the rest of the game.
https://eip.gg/bg3/build-planner/?buildId=cm8fyd92e0x47m73vh9pgedlw
In act3 you beeline to the Circus, piss off the Djinn and get yourself Nyrulna and the Band of the Mystic Scoundrel. BotMS might fit another gish better (Swords Bard comes to mind) so it could be switched with Ring of Elemental Infusion or something else entirely, but this character would also benefit just fine with its access to Command and Hold Person.
EDIT: Revised with 2h Corpsegrinder for more hammer-y weapon: https://eip.gg/bg3/build-planner/?buildId=cm8g4qkbg0x7zm73v08dxc71y
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Pros:
- Con proficiency
- Heavy armor
- Level 4 spells
- Among which is the wonderful 'Shield' spell
- Versatile
- Can do melee
- Can do ranged (spellcasting)
- Maximize lightning damage to melt faces 2x per short rest
- Thunderbolt Striking foes is never not funny
Cons:
- Only level 4 spells
- Not very mobile
- Rather awful at dodging fireballs
- Lackluster if enemy resists lightning/thunder damage
- Only really 'OK' at melee
- Not as amazing at lightning damage as Tempest/Storm multiclass
- Nyrulna isn't a hammer
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.. Thoughts? Ideas? Constructive criticism? Thanks.