66L is still broken that needs further nerf.

I’ve had 4000+ ranked matches and made it to S+, still cannot get over the frustration of 66L spamming. Here’s my take. I don’t really have the problem with 66L plus on block. The problem is that 66L moves forward that reset the pressure after certain block string to steal my turns. You cannot intercept their 66L consistently because the range of their 66L is even greater than your Far L. You could even got whiff punish by their 66L for trying to intercept it. It also kills the neutral aspect of the game in close range where you maneuver your character to space properly to whiff punish a button. 66L is like a heavy range button for a character that links into C.M on a regular hit, plus frame on block. It makes the whole game-plan is either to abuse it or trying to intercept it.

Nerf idea: make 66L only advance half distance as it is now.

Sorry about the rant.