First attempt in modeling a humanoid character using Blender

This was a fun and somewhat ambitious project for a recent client commission. The objective was to create a definable astronaut as the character mascot for a mobile app in development. I have experience in sculpting as well as modeling more simplistic characters as well as many other types of 3D mediums.

Needless to say, I gave it my best shot! Modeled completely from scratch while only using a visual reference to ensure proportions were accurate. The rest was whatever came to mind. Definitely learned a lot in the process.. though I will admittedly need to touch up on my retopology skills lol

Overall, the client was very satisfied, but I would love to hear some thoughts/ feedback for this first attempt! Any areas that can be improved?

Appreciate you guys😎👍