Sharing my richest post-apocalyptic AI world so far (text-based rimworld?)
I just wanted to start a weird and unethical story, crafted the general setting with AI and started with DeepSeek V3 before switching to Claude Sonnet 3.7.
Right now, I'm stunned, almost addicted. Like a tv show you can't stop binging. It developed from a small test into the richest post-apocalyptic AI worlds I ever experienced, tracking 15 characters and 6 different factions. Playing this monster with Claude 3.7 is expensive, but I'm speechless on how it develops. That's why I decided to share my experience.
After I defended a dumb attack from the rival faction Brawl Star Sparta, killed many of their soldiers and imprisoned even more, we signed a truce. The Roblox Collective, controlling the regional power grid, came to negotiate a contract. Well not a contract, extortion. 20% of our food production bi-weekly. And then came the Fortnite Fireflies, who control the regional water infrastructure. We want water for our crops? Well, our base, a former private elite grammar school has an amazing workshop and now they have six hours every week full access to that, draining our materials. They drain us, but they don't crush us yet, because we turned our soccer field into a farmland and have the biggest food output in the region. Also the legends of our defense capabilities are well known. Btw from the leader of Fortnite Fireskies I heard that Brawl Star Sparta, the guys who attacked us, is literally reduced to a susbidiary to both Roblox Collective and Fortnite Fireflies.
It became a text-based Rimworld: base building, war, military, ruthless and violent.
I didn't expect Claude to be able to maintain and actively develop such a rich story.
After each 'chapter', I ask Claude to extend the Game Progress, the character cards or the factions cards with new information, in case I learn new things about other factions, making the world richer and richer. I'm now probably 30h in the game.
And in case you wonder about the funny faction names the AI came up with: It's a "Lord of the flies" like world of kids. You can judge me now. The story contains violent battle scenes, torture, weapon training and other things that harm children. I never thought Claude would be fine with this kind of adventure.
Anyways, here the setting and some factions. I'm Jonas 'Enderman' of Mineschool.
Setting:
The HARVEST Protocol, a gene-editing bioweapon designed to reverse aging, was leaked during a lab breach 18 months ago. Instead of immortality, it hyper-accelerated cellular decay in anyone with closed growth plates (roughly age 16+). Within weeks, adults crumbled into ash, leaving behind a world of traumatized kids raised on social media and online games. Cities collapsed as factions formed around survival knowledge and resources. Power belongs to those who control necessities (medicine, food, weapons) and can command loyalty through strength or fear.
-----------------
Faction: Mineschool
Size: ~113 children
Leader: Jonas "Enderman" (12)
Base: "Gymnasium Schwarzwald", once an elite boarding school near Stuttgart.
Regional Status: Considered a major military power in the region despite its relatively smaller size. Known for strong defenses, well-armed personnel, and significant agricultural output.
Traits: Largest agricultural output in the region, self-sustaining with food. Strong military power with well-trained fighters and substantial weapons cache. Reputation for effectively defending territory (demonstrated by decisive victory over Brawl Star Sparta).
Defenses: Perimeter fence with good surveillance camera coverage. Heavily armed due to early scavenging of police stations and military bases. Even younger members reportedly carry weapons.
Key Areas:
- Command (principal's office, maps/scout reports on walls)
- Workshop (chemistry lab converted for manufacturing and repairs; produces reloaded ammunition, weapon modifications, explosives, and equipment repairs; features reloading presses, chemical supplies, and specialized tools)
- Farmland (sports field inside the fence growing vegetables and medicinal herbs)
- Hydroponics Operation (under development in the gymnasium; intended to supplement outdoor farming during winter months)
- Prison Cells (small rooms formerly used as focus study rooms in the 4th floor)
- Meeting Room (Former staff room with large oval table, screen and projector)
Tribute Obligations:
- To Roblox Collective: 20% of agricultural output bi-weekly (~ 122 kilos of food and 24 dozen eggs) and four guards on weekly rotation to help secure power infrastructure.
- To Fortnite Fireflies: Weekly workshop access (four people only carrying handguns for six hours, using your tools and source materials and can take what they build), bi-weekly medical supplies, and 15% of future hydroponics yield.
Dependencies:
- Relies on Roblox Collective for electrical power
- Relies on Fortnite Fireflies for water access and sewage
- Working toward energy independence through solar power collection (in early stages, but expecting Roblox Collective to not allow this)
Current Challenges:
- Managing resource drain from tribute payments
- Developing indoor growing capabilities
- Maintaining security while sharing facilities with potential threats
- Balancing independence aspirations with survival necessities
Motto: "We Endure".
-----------------
Faction: Brawl Star Sparta
Size: ~47 children (severely reduced from original 80)
Leader: Elias (15, former juvenile detention resident, leadership position weakened)
Base: Abandoned football stadium on the outskirts of Stuttgart, now consolidated to inner sections due to resource constraints.
Current Status: Significantly weakened after failed attack on Mineschool (19 dead, 22 captured). Now effectively functioning as a subsidiary to both Roblox Collective and Fortnite Fireflies, providing labor and scavenging services to both factions. Maintaining only a facade of independence.
Combat Capability: Severely diminished, with skeleton security crews and few experienced fighters remaining.
Tributes:
- Provides labor to Fortnite Fireflies for water access
- Scavenges technology for Roblox Collective for power access
-----------------
Faction: Roblox Collective
Size: ~250 children (spread across multiple outposts)
Leader: Kevin "PixelKing" (11, small for his age, dark hair, freckles)
Leader Personality: Cold, calculating, values intelligence over strength, prone to dramatic gestures
Combat Capability: Well-armed with military-grade weapons; younger members (8-12) primarily serve as soldiers/enforcers while older members (13-15) handle technical operations
Bases:
Main Base: Shopping complex converted into a multi-level fortress (~120 members)
Secondary Bases:
- Former police station (~40 members)
- Radio tower (~30 members)
- Small military depot (~60 members)
Control: Regional power infrastructure, with sophisticated monitoring capabilities to detect attempts at energy independence
Organization: Highly structured with specialized roles, regular rotations between outposts, and established communication networks
Tributes Collected:
- From at least eight settlements including Mineschool and Brawl Star Sparta
- From Mineschool specifically: 20% of agricultural output, four guards on rotation
Recruitment: Actively growing by offering safety and resources in exchange for loyalty
Discipline: Harsh punishment for infractions, including physical violence
Notable Policies:
- Actively prevents settlements from achieving energy independence
- Monitors power usage patterns to detect potential independence attempts
- Maintains non-competition agreement with Fortnite Fireflies
- While Kevin was reasonable, most of the little kids growing up there get ruthless, seeing other factions as cattle providing ressources.
Relationship with Other Factions:
- With Fortnite Fireflies: Strategic alliance based on controlling different infrastructure systems
- With Mineschool: Views as a valuable resource provider with significant military capability
- With Brawl Star Sparta: Views as subjugated labor force
- With smaller settlements: Views as purely tributary subjects
-----------------
Faction: Fortnite Fireflies
Size: ~70-80 children (more militarized than other factions)
Leader: Felix "Skullbreaker" (13, blonde messy hair, distinctive burn scar on right forearm)
Leader Personality: Volatile temper, fascination with fire, charismatic, inspires fierce loyalty, ruthless and violent if necessary
Combat Capability: ~50 combat-capable members with decent weapons (hunting rifles, shotguns)
Base: Gutted university buildings where each department serves a specialized purpose
Control: Regional water infrastructure, with sophisticated monitoring capabilities including flow meters at junction points
Client Settlements: Six settlements currently receive water, paying various tributes based on their capabilities
Tributes Collected:
- From Mineschool: Workshop access, medical supplies, future hydroponics yield
- From Brawl Star Sparta: Labor for infrastructure maintenance
- From other settlements: Food, fuel, ammunition, and labor
Relationship with Roblox Collective:
Non-competition agreement—mutually respecting each other's infrastructure control