Here’s what gonna happen if we remove throw loops

In GBVSR, there’s throw invincible frames on wake up so you cannot do a meaty throw as an OKI option. Every player just do a close light, which plus on block and tick throw. Yes, there’s no risk hold down back on wake up but you gonna guess 50/50 after blocking the meaty Jab. You would say, why cannot you delay tech after blocking a meaty jab, well they can delay a heavy attack you with a heavy button that punish counter your delay tech and you lose probably even 60-70% health bar if you are in the corner. It’s exactly the same concept that you got shimmied in SF6. For someone never played GBVSR, the game has very similar mechanics comparing to SF6. I am pretty sure if they remove throw loop, there’s gonna have different type of loop.