At what point should i start developing games?
I recently got back into programming (barely had any experience before), and I've been learning C++. I'm currently on chapter 14.2 on learncpp and wasn't sure when i would have enough knowledge to actually start working on a game in an engine.
I was planning on using godot at first because it seemed pretty beginner friendly, but I've only done a few basic things so far, so i'm open to switching to unity or unreal if there's a good reason.
I've also been watching some cs50 python courses, both for the sake of learning another language, and because it's very similar to gdscript.
One more thing is that i plan to take gamedev seriously, so i don't mind starting off with something more difficult in order to gain a better fundamental understanding of game development.