The seasons changing in Shadows is a great RPG mechanic

Game: Assassin's Creed: Shadows

I spent about 50 hrs visiting all the viewpoints before starting the MQ in Shadows and it took about 2 in-game years.

I've never thought, "I've come a long way in a couple of years" in an RPG before and I think it'd be a stellar mechanic to adopt in other titles.

It's not a perfect system - you can manually set the season forward or it'll automatically change with fast travel, but it gave a unique sense of depth to those first 50 hours.

I wasn't expecting this mechanic to give weight to the passage of time but it felt like Naoe was more seasoned after I was done traveling to every viewpoint.

Would love to see the seasons change in a more traditional sword and sorcery RPG setting.

Game: Assassin's Creed: Shadows

I spent about 50 hrs visiting all the viewpoints before starting the MQ in Shadows and it took about 2 in-game years.

I've never thought, "I've come a long way in a couple of years" in an RPG before and I think it'd be a stellar mechanic to adopt in other titles.

It's not a perfect system - you can manually set the season forward or it'll automatically change with fast travel, but it gave a unique sense of depth to those first 50 hours.

I wasn't expecting this mechanic to give weight to the passage of time but it felt like Naoe was more seasoned after I was done traveling to every viewpoint.

Would love to see the seasons change in a more traditional sword and sorcery RPG setting.