Sentry SDK for Godot – catch & fix bugs

We recently released the first versions of the Sentry SDK for Godot Engine 4.3 and newer. It's a tool that helps developers monitor and fix errors, crashes and performance issues in shipped applications. It’s already quite functional, with features like:

  • Capturing crashes, script errors, and custom events.
  • Adding tags, breadcrumbs, and contexts, including custom ones.
  • Attaching Godot logs and screenshots to events.
  • Filtering and customizing events in the before_send and on_crash callbacks.
  • Supporting major desktop operating systems: Windows, macOS, and Linux.
  • Getting configuration info like GPU, CPU, platform, and more.
  • Getting Godot-specific debug and performance information.
  • Configuring options in the Project Settings and/or in GDScript.

You can download the SDK from GitHub Releases. It comes with a small demo project.

Check out the online documentation. You can also find the built-in class docs by searching for “Sentry” in the Godot's "Search Help" window.

We’d love to hear from you! If you have any issues or feature requests, just open a GitHub issue. And if you have any questions, feel free to start a thread in Discussions.

Capturing errors

Providing runtime and configuration info

Capturing crashes