NGL some of the new Combat Achievements for Mirror Dungeon are BS
Deal 10,000 damage with one skill? Raise every effect’s potency to 99? Defeat an enemy with 3,000+ max HP in one turn? Make one enemy get 10 negative effects in one turn? Solo a level on Floor 6?
It may be easy for some, but as a very casual player some of those feel extreme. And the fact that all of them are necessary to get to level 50 kinda sucks. I get it, it’s just some cosmetic rewards, but still…
How do you feel about it?
Update? Thanks for all your input, even the harsher or denser comments. I guess it is a me issue and I need to accept that not every achievement is meant to be achievable for everyone. I’ll still try to get them and I’ll keep enjoying the game and whatever grinding I end up doing.
Update 2?: I am a dumbass. The potency achievements are not hard at all, except for Poise and Charge. That was definitely my bad. I still keep my opinion about the other combat achievements.