Timewalking shows us how far dungeon design have progressed since the days of TBC
I mean, who DOESN'T want to go back to the days of "here's a hallway with 20 dudes to fight, then you take a ninety degree turn and fight another 20 dudes in a hallway"
Or "This is as an impressively large sprawling dungeon with both vertical and horizontal traversal. It'll take you 15 minutes just to run from the entrance to the final boss.. Oh, and we only provide 1 spawn location"
I mean, who wouldn't want that?
Everyone?
Oh.