2 years of daily practice in 3D
Everything's just about perspective
Day 40: Daily Art Practice | Finished blocking out most major meshes (except coif). Started optimizing geometry for subdivision workflow.
Concept Art | The Last of Us Part II, Artist - Richard Lyons
Day 39: Daily Art Practice | Blocked out boots, shirt, and some additional upper garments in Marvelous Designer. Not sure about coif - probably easier to model it separately to maintain proper control over its form.
Official Artbook | The Art of Destiny 2
Day 38: Daily Art Practice Changed the position, adjusted the silhouette, forms, and shapes. Started blocking out equipment pieces in Marvelous Designer.
The Art of Marvel Snap
Day 37: Daily Art Practice Trying something new - let's see how it works out. Blocked out the main shapes, might stylize the silhouette further.
The Witcher 3: Wild Hunt - Manticore Armor | Software used: ZBrush, Blender, Substance 3D Painter, PureRef, Photoshop, After Effects, Marvelous Designer, Marmoset Toolbag
The Witcher 3: Wild Hunt - Manticore Armor
Day 36: Daily Art Practice After completing project, I usually try to give myself a bit of rest while looking for the next concept or topic that inspires me to learn and invest my time in. So today, I'll just share a progress video from the TW3 Manticore Armor project.
Day 35: The Witcher 3 Manticore Armor Study 🐺⚔️ Finished the Manticore armor project from TW3. It took a while, but overall, I'm satisfied with this one. On to the next one!
The Witcher 3: Wild Hunt - Manticore Armor Fan Art
The Witcher 3: Wild Hunt - Manticore Armor | ZBrush, Blender, Substance 3D Painter, Photoshop, After Effects, Marvelous Designer, Marmoset Toolbag